iOS 中多音频处理
当我们自制作一个播放器的时候,会出现播放的 audio 被其他的比如系统来电或者是 App 内的其他 audio 打断的,这个时候,根据官方如下处理就行了
NotificationCenter.default.addObserver(self, selector: #selector(audioSessionInterruption(notification:)), name: Notification.Name.AVAudioSessionInterruption, object: nil) /// 音乐中断处理 @objc fileprivate func audioSessionInterruption(notification: NSNotification) { guard let userInfo = notification.userInfo, let typeValue = userInfo[AVAudioSessionInterruptionTypeKey] as? UInt, let type = AVAudioSessionInterruptionType(rawValue: typeValue) else { return } if type == .began { // Interruption began, take appropriate actions player.pause() } else if type == .ended { if let optionsValue = userInfo[AVAudioSessionInterruptionOptionKey] as? UInt { let options = AVAudioSessionInterruptionOptions(rawValue: optionsValue) if options.contains(.shouldResume) { // Interruption Ended - playback should resume logger.verbose("Interruption Ended - playback should resume") player.play() } else { // Interruption Ended - playback should NOT resume player.pause() } } } }复制代码